* Events & Decisions
- Added the "Peking Convention" and "Russian Vladivostok" decisions to RUS
- Added a decision to allow ITA to move its capital to Rome
- Added events to represent the Doctrine of Lapse, allowing the UK to annex Indian Minors who haven't behaved themselves.
- Added a decision 'The Vega Expedition' to SWE
- Added a decision 'The British South Africa Company' to ENG (Zambezi -> Southern Rhodesia, Harare -> Salisbury)
- Added a decision 'Kaiser-Wilhelms-Land' to GER (Northern New Guinea -> Kaiser-Wilhelms-Land)
- Added a decision 'Megali Idea' to GRE
- Added a decision 'Motala Verkstad' to SWE
- Added a decision 'Borggårdstalet!' to SWE
- Added in a few mostly harmless events
- Added a decision 'Miskatonic University' for NEN
- Added a decision 'The Walhalla' to BAV
- Added a decision 'Introduce the Presbyteries' to HAN
- Added a decision 'Build The Gotthard Tunnel' to SWI
- Added a decision 'The Lambert Charter' to FRA
- Added a decision 'End The Merina Monarchy' to FRA
- Added a new country, RHO - Southern Rhodesia, cores placed by decision British South Africa Company
- Added a new decision 'Host the Congo Conference', with a couple of follow up events.
- Added a new event 'Rubber from The Congo!'
- Added a new event 'The Congo Reform Association'
- Added a new decision 'Annex The Congo'
- Added a new decision 'Explore the Congo!' for BEL (Renames Leopold-, Elisabeth- and Stanleyville)
- Added a new decision 'Brazza's Expedition' for FRA (Renames Brazzaville)
- Added a decision 'von Moltke's Reforms' to PRU
- Added a decision 'Kanun-i-Esasi' to TUR
- Added a decision 'Encourage The Ruhr Boom' to PRU, NGF or GER
- Wrote a new event 4430
- Added a decision 'Build The Eiffel Tower' to FRA
- Provided decision 'The Bonnie Blue Flag' with text and event modifier.
- Wrote decision "King of Kings, Ruler of Rulers" to form the Byzantine Empire
- Rewrote the anarcho-liberal enabling text.
- Forming KUK will now add KUK cores to all provinces with Austrian cores.
- Forming KUK will now remove all AUS cores from provinces not of south german culture.
- Expedition of the Thousand should now give you North and South Italian culture
- Legation Quarter event now gives CB to the offended power
- Ionian Islands question decision now has tech requirements
- Republic of Neuchâtel decision now requires you to be SWI
- CB Event "Ship Explodes!" now gives cut_down_to_size CB
- CB Event "Ship Explodes!" can no longer fire versus Allies
- GER should no longer be able to annex AUS by having it in its SoI unless HUN exists
- Crown from the Gutter is now sent to neither AUS nor KUK unless HUN exists
- Three Hurrahs decision no longer annexes AUS nor KUK unless HUN exists
- All events that reduce the stockpile should now only fire if there are corresponding goods in the stockpile
- Wrote a decision for ENG to hand over Caribou to USA
- Renamed 'Support Ruhr Industrialism' to 'Support The Krupp Family'
- Removed crazy mtth modifiers from World Fairs. They should now be less likely.
- Metz should now join the SGF if Austria forms it.
- Added a decision 'The Left Bank' to FRA
- Decision 'Die Wacht am Rhein' now dependent on France's decision 'The Left Bank'.
- Wrote decision "The Balfour Declaration" to place Israeli cores
- KUK can now form if AUS prestige is below 80 OR GER exists
- Events that issue a declaration of war should now also add the CB for said war.
- Added a decision 'The Confiscations of Mendezibal' to SPA
- Fixed a small problem with the Guardia Civil decision
- Added a decision 'Hausmann's Renovations' to FRA
- Italy now gets its further cores by a special decision 'Italia Irredenta'
- Germany now gets its core on Heligoland by a special decision 'The Heligoland Question'
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- Interface Improvements
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* Cheats
- Added a cheatcode "prestige" to add some prestige to your country.
- The Instant research & construction cheats is now only affecting the player.
- Fow cheat now works in release mode
* Screens
- Closed factories no longer show a false cost for being subsidized
- Project view now shows states with 0 investors if the state has a project, so you no longer need to wonder what happened to you 99% complete factory that suddenly disappeared
- Cavalry should now allways be visible in unitview if present, even if country cant build more
- Pop view sort buttons now updates properly when switching province
- Production output in production screen now more correct
- Colorized display of factors in lists of factors for pops.
- Interface should be better at handling fractions of loans
- Added support for more accepted cultures in the interface
- Updated projects tab to only show projects in progress
- Goods icons shown correctly for biggest produced
- Stockpile slider will be cut as well on bankruptcy if player is not in the budget view at the time
* Tooltips
- Added some more cases in explanation of when you can't select a certain ruling party.
- Added detailed explanation to pop literacy change
- Added tooltips for relation progress.
- Improved a tooltip for regiments and ships in the unitview.
- Max speed shown on unit details tooltip
- Fixed top producers tooltip to take trade into account.
- Fixed a tooltip on core restricting navalbase distance.
- Tooltip for colonization should now tell you if you cant colonize due to lack of focus
- Morale and trait effects are now applied to the org change value shown in the unitview tooltip.
- Added expiration date for CBs in event/diploview/diplomapmode tooltips
- trade view now displays actual bought of a good as well as supply/demand in the tooltip
* Map
- Diplomatic mapmode won't list cb's against yourself anymore.
- Diplomacy mapmode will only show relations with other country, not the player against itself.
- Changed colors of infrastructure mapmode so it now shows railroad levels and provinces where railroad cannot be built
- Ship flags are now shown in ports
- Fixed some serious lag issues when scrolling around on the map
- Keyboard scrolling is now disregards multiple arrow key events
- Keyboard scrolling a bit smoother as well
- Fixed issue with rgo goods icon not updating
- Building sprites should now properly update when switching levels
- Unit stack size indicator now summarizes stacks of neutrals, shows asummary of enemies and a summary of friendlies if friendly stack
* Misc
- Updated tutorial text about how much clergy you need
- Autoassign and generate leaders now saved in settings
- 'Sieges' renamed 'Occupations' in the outliner
- Added a slider for counter distance in settings menu
- units now show counter under stacks if < 1000 men
- Corrected incorrect color codes in localization message for peace negotiations
- Number of researched techs now properly displayed in endscreen
- Fixed overwrite problem in textbuffers
- Chat removal timeout increased to 60 seconds
- Scrolling in the Loans list should not reset at each tick of day.
- Reordered the outliner so occupations are shown first
- Election sounds now played at start and end of election instead of on election event
- Declaration of war sound now played on intervention
- Fixed a province event title overflow problem
- Shortcut for building railroads in the province view is now shift+r to not conflict with 'r' that changes mapmode
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- User Modding
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* Effects
- Added primary_culture effect
- Added an 'all_core' effect.
- Infrastructure event effect now builds railroad
- new effect "leadership" to give/take leadership points from a country
* Triggers
- Added a 'crime_higher_than_education = yes/no' trigger to check if crime spending is higher than education spending or not.
- Added a 'total_pops = x' trigger that checks the current scope.
- new "rank = <number>" trigger to check a countries ranking
- new "big_producer <goods_tag>" trigger to check if a good is one of its major produced ones
- new trigger someone_can_form_union_tag = <tag>
- Added a <poptype> = [0-1] trigger to check current scope how much % of that poptype there is there.
- Added a new trigger 'rebel_power_fraction = <val>'.
- Added 'is_secondary_power trigger = yes/no'
- Added a 'recruited_percentage = [0-1]' trigger to check how much troops is recruited from the soldier base.
* Misc
- Added modding support for another level of sprites, and for unique units for each landunit type without affecting the checksum.
- is_greater_power & any_neighbor_country triggers now work from pop-scope.
- ruling_party_ideology now works from pop-scope.
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- Performance and Stability
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- WavesVertexDeclaration fixed for older ATI cards.
- Fixed start issues for people with odd desktop resolutions
- Map cache can be rebuilt in Release without crashes.
- Debug reload right click menu no longer enabled in release.
- Optimised some internal calculations.
- Game will no longer crash due to ruling party being removed.
- Fixed crash when drawing unit arrows close to map edge
- Fixed a crash bug with country name generation
- Fixed crahsbug in ai sphere recalculation.
- Fixed a crashbug in the pop details window.
- Fixed crashbug with the formation of Italy
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- Generic Bugfixes
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* Game Mechanics
- Strategic AI is now reinitialised properly when resigning and starting a new game, so the AI will no longer be braindead by this.
- Fixed an issue with discredit effect not being applied correctly
- Changed a bug which caused countries to influence other countries it had cores in to still influence them(to ban other GPs) but never add them to own sphere
- It's now possible to intervene in wars containing satellites
- Fixed a bug that could lead to countries not calling allies or mobilize under certain circumstances
- Fixed a bug that caused wargoals to become corrupt when changing tags
- Leaders generated from events will no longer instantly die, and will also have pictures.
- fixed error when taking many small loans
- Countries now properly change parties on tag change
- Fixed issue with luxuary goods supply/demand behaving oddly in the world market
- Inventions will no longer be able to trigger twice if scripted from the start files.
- Core giving event now checks for province control
- Annexed countries spheres is now cleaned up properly.
- Fixed a problem which caused multiple parties to be duplicated after reloading when your country had changed tags.
- Fixed a bug with the needs triggers not working as they should.
- Fixed bug in casus belli update code
* Interface
- Combats should now be properly selectable if a country switches tag.
- Now possible to cancel national focus in region 0 (Alaska for humans)
- No longer possible to repay more debt than you have
- Fixed a few issues with events having broken picture references
- Fixed so that move to front on listboxes actually work (making chat allways on top)
- fixed a rounding error with leadership points display.
- fixed a calculation error for supply display on some goods
- Changed province and statenames now saved
- Sorting leaders by army now actually works
- No longer possible to turn other peoples colonies into states.
- Provinceevents will no longer have "null_state" when referring to the state the province is in.
- Trade sliders no longer drop in value
- Fixed a bug with combat width limitation being displayed for the wrong positions.
* Database Files
- Fixed a spelling error in Portugese leader names
- German text no longer get cut in lobby.
- Fixed a bug with a rebel modifier scripted wrong
- Fixed some spelling errors in the tutorial as reported.
- War Gamming renamed War Gaming
- Added in a timed modifier to prevent Excavation spam for EGY
- Republic of Neuchâtel now removes NGF and GER cores as well as PRUssian.
- Witwatersrand Gold Rush now a modifier instead of a flag
- RGO Spread Events should no longer fire in provinces that already have the modifier
- Fixed issues with province LRs foobared due to lack of linebreak for province(s): 280, 2702, 1002, Lima
- Fixed several spelling issues in the tutorial
- Fixed an issue with country tag not set properly by the politics tutorial
- Wrote a better ADM_DESC
- Fixed a trigger problem with event 32508
- fixed text overflow on becoming GP
- free people wargoal now has proper check for union tags
- North American minors should no longer be able to apply for statehood if the USA is at war
- Fixed issue with event 13150 genociding an entire province
- Unification decisions can no longer be enacted if at war
- Indian Sepoys should no longer spawn in south_asian countries
- Fixed an issue with Trinket Minimum Wage being named differently in the reform and issue lists
- Decisions to civilize no longer possible to enact during wartime.
- fixed a typo in the constitutional convention event
- Fixed an issue with the "Europeans Harassed" event reducing population by 50% instead of 5%
- Fixed a problem with spelling of Flemish/Dutch/Belgian parties
- Fixed a problem with Hondura's adjective form
- Fixed a problem with Union nations having unification CBs
- Fixed an issue with province Kuala Lumpur switching RGO type back and forth
- Fixed a problem with Garibaldi's Redshirts not spawning as intended
- Border Incident event should now only fire versus civilized countries
- Red Shirts should now not appear in SAR
- Fixed a problem with SWI's signing of the Geneva Convention
- Fixed a problem with DEN reverting back to Absolute Monarchy due to decision 'Den Danske Lov' not setting a reform properly
- Fixed a problem with event 19300 lacking options titles
- Fixed a slight spelling issue in newtext.csv
- Fixed a spelling issue in international_negotiations modifier
- Fixed a problem with armies lacking closing brackets
- Vega expedition now uses badboy instead of infamy
- EGY should no longer have troubles with Egyptian officials in the Valley of The Kings
- Unification CBs now only valid if there is a union tag
- Corrected the province owned check for the Congo Conference decision
- HOL_anarcho_liberal no longer misspelled
- Stopped the invention of cars and planes until you can build electric gears
- Fixed an issue with ARG spamming the law 1420 decision
- Fixed a problem with rebels rising despite lack of cores