Мод созданный под флагом "А что если..."
Описание на английском:
Arras, Northern France, 1435. Duke Philip the Good of Burgundy is deep in thoughts – should he abandon his Plantagenet ally Henry VI, King of England and pretender to the throne of France, and back Charles VII, the Valois candidate? The war has been going for so long already…
In our world, he did, and the Valois proceeded to win the Hundred Years’ War. But what if he had not?
What if the Chenghua Emperor had not stopped Ming China’s explorations, but decided to pursue them with greater zeal than before?
What if Isabella I of Castille had married a Portuguese prince instead of Ferdinand II of Aragon?
What if the Kalmar Union had held, and gradually merged in a proper Scandinavian state, master of the Baltic?
What if…
This mod proposes an "alternative history” for Victoria, where events started to move differently from about 1400 onward. The result is a very different world, in which to experience the familiar Victoria experience – with a twist.
Overview of historical changes
Burgundy continued to side with the Plantagenets in the hundred years’ war, in a grand bargain: the Kings of England would be installed as Kings of France, but Burgundy would become an independent kingdom. In 1836, the Dual Monarchy of France & England and Burgundy are two of Europe’s major players.
The Hapsburgs never inherited Bohemia or Hungary, and the HRE ended up dominated by Burgundy and the Kingdom of Bohemia.
The Kalmar Union evolved toward a unified Scandinavia, which controls the modern-day Baltic states and large parts of the German coast.
Muscovy never gained preponderance over the Russian lands. Ukraine and Novgorod still exist, and Poland is strong.
Castille was not unified with Aragon but with Portugal, forming Spain. Aragon remains and thrived as Mediterranean power, still holding the Two Sicilies and having added Morocco to it.
The Ottoman Empire managed to keep Egypt, and is much stronger as result.
China continued its naval explorations, eventually reaching as far as America and Australia and founding two states there: Dong Guo and Gan Guo. However all this was stopped by the Manchu invasions – Ming China survived, but not without losing parts of north-west China to the Manchus, including Beijing, and most of the rest of the country to rebel kingdoms.
Changed in 0.2: China is thus divided mainly into Manchu-held areas, a much reduced surviving Ming China, and six new kingdoms fighting to reunify the country. Dedicated cores and CBs allow Ming and the rebel kingdoms to annex each-others in attempts to reunite China.
Changed in 0.2: One of the Chinese kingdom, the small Chongsheng state, is civilised. If they can reunite China, the new state will be as well…
Korea and Japan flourished from Chinese intellectuals fleeing the war, and in 1836 both are civilised.
The colonisation of America was radically different, and in 1836 the dominant power is Gran Colombia, a Spanish-culture state spreading from Texas to Peru. Scandinavia, Burgundy and the Dual Monarchy all founded states in North America which are now independent.
Changed in 0.2: Aside from Gran Colombia, South America features two republics formed of ex Burgundian and Dual Monarchy colonies: Amazonia and the Lotharingian Republic. Finally, "Neo Anglia” is an independent state founded by English Protestant refugees in Argentina fleeing the Catholic Dual Monarchy, and a rump Inca state remains in the lower Andes.
In India, Vijayanagar stayed strong, partly through a long-standing alliance with Spain. The Mughal Empire did not face as strong a colonial invasion as it historically did from the UK, and remains largely intact. The Dual Monarchy, Spain, Burgundy, Aragon and Scandinavia all have small Indian holdings.
Changed in 0.2: the small Indian states of Travancore and Bengal, though extensive commercial relationship with the west, have reached the envied status of "civilised nations”. They are bordered by the much larger states of Vijayanagar and the Mughal Empire, but if they are not destroyed they might yet achieve great things.
In Australia, Gan Guo is still there, cut off from China and the rest of the world…
Gameplay principles
When deciding of elements to change, I tried both to come up with interesting and novel historical scenarios, and also to try and have the most interesting gameplay possible. With this in mind, here a few key points in the mod:
No country is as dominant as the UK in vanilla. It’s no fun to always know who is going to be the big challenge to overtake.
As far as possible, I’ve tried to make all regions of the world competitive. No "frozen India”, for instance.
Colonisation is generally less advanced than in vanilla. This means opportunities abound in the early game, and the AI goes for them hard.
Установка:
Сделать копию игры
Скопировать файлы из архива в корневую папку игры с заменой файлов
Играть
Обсудить на форуме