allowed_brigades =  artillery
allowed_brigades =  anti_tank		
allowed_brigades =  anti_air		
#allowed_brigades =  rocket_artillery
#allowed_brigades =  sp_artillery	
#allowed_brigades =  sp_rct_artillery
#allowed_brigades =  tank_destroyer	
allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor	
#allowed_brigades =  super_heavy_armor
allowed_brigades =  armored_car
#allowed_brigades =  engineer			
#allowed_brigades =  police

# Regular Militia
model = {
	cost 					= 4
	buildtime	 			= 50
	manpower 				= 5
	maxspeed 				= 4
	defaultorganisation 	= 30
	morale 					= 30
	defensiveness 			= 8
	toughness	 			= 1
	softness	 			= 100
	suppression				= 1
	airdefence				= 2
	softattack				= 2
	hardattack				= 0
	airattack				= 1
	transportweight			= 10
	supplyconsumption 		= 0.2
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 4
	speed_cap_aa			= 4
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

# Late War Militia
model = {
	cost					= 4
	buildtime				= 55
	manpower 				= 5
	maxspeed 				= 4
	defaultorganisation		= 30
	morale 					= 30
	defensiveness 			= 15
	toughness	 			= 5
	softness	 			= 100
	suppression				= 1
	airdefence				= 3
	softattack				= 6
	hardattack				= 3
	airattack				= 1
	transportweight			= 10
	supplyconsumption 		= 0.5
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 4
	speed_cap_at			= 4
	speed_cap_aa			= 4
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

# Modern Militia Division (1946)
#(enabled by Modern Infantry Division [10000])
model = {
cost = 4
buildtime = 60
manpower = 5
maxspeed = 4
defaultorganisation = 30
morale = 30
defensiveness = 25
toughness = 10
softness = 100
suppression = 1
airdefence = 4
softattack = 12
hardattack = 4
airattack = 1
transportweight = 10
supplyconsumption = 0.7
fuelconsumption = 0
speed_cap_art = 4
speed_cap_eng = 4
speed_cap_at = 4
speed_cap_aa = 4
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}