Нету. -Ice_ik: эт тебе скайп, а не пьяная оргия клоунов -Ice_ik: что здесь может быть весёлого?
-Lobarna(20:50) : да и кстати. я не крут и ужасен. а ты да я не могущественен а ты да. -Lobarna(20:51) : ты невминяем переговоры с тобой вести бесполезно
[23:04:20] Сашенька: Я для вас не сашенька [23:04:43] Сашенька: Я Великий Повелитель всея Руси Александр великорос
[18:13:18] Андрей (Zelos39): Кто может создать тест стартовую точку чтоб проверитса на беременность или на нормальный заход ? чтото одно из двух
С завтрашнего дня будет доступен для скачивания патч 1.06 и поступит в продажу Sword of Islam
- Muslim Decadence System - Muslim Polygamy - Added new provinces, titles and history for Mali, Songhay and Ghana - Added the province of Aprutium (split off from Spoleto) - Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia - Strong and Weak Claim System - Overhaul of game text for Muslims - Added plots to claim titles - Split up the former Kingdom of Khazaria into many de jure kingdoms - Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia - Added the duchies of Susa and Latium - Revised murder plots completely. No decisions, just events. - Commander traits added - Heavily revised combat tactics - Loads of new events
MINOR: - AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom - AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head - AI: More stubborn about fighting decadence revolters - AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion - AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals - AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters - AI: Vassals of vassals can now correctly revolt to depose their liege - AI: DoW now factors in the strength of enemies of enemies - AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_ - AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside - AI: Caliphs will now be more aggressive with calling Jihads - Army AI: Will now assault when appropriate - Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces - Army AI: Fixed some issues where it would not count attached units properly - Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition - Army AI: Improved attrition check in targetting calculations - Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces - Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended - No longer possible to call lieges to war against their own vassals - Fixed a bug with the succession message not being shown for the ones who inherit titles - Fixed an issue with the de jure law vote message not going away when trying to approve it - Slightly increased merc reinforcement rates - Fixed a memory leak with timed opinion modifiers that time out naturally - Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy - Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by'). - Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars - Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter - Fixed a potential infinite loop in war name generation - Fixed a bug with the Feudal Elective law being tolerated for Republics - If the loser in a war is imprisoned, he is now automatically released on peace - Fixed a bug with created characters sometimes getting duplicate education traits - People who avoid imprisonment will now always flee to another realm - Added a whole bunch of cleaned up title coats of arms - Muslim coats of arms should now use better colors - No longer allowed to grant titles to prisoners - You can now correctly press the de jure claims of vassals of vassals - Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm - When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released - Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child' - No longer allowed to ask to join outsider wars against your liege - Fixed a bug with the depose liege CB in republics and bishoprics - Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers - Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war - Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals - If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed - Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending - Blocked excomm wars against revolters - Fixed some issues with succession not being recalculated after certain event effects - Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender - Cleaned up all CB tooltips - The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia - Added "Scarred" trait - Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals - Toned down base attribute gain of children from guardians - Optimized the CPU heaviest events - Fixed a nasty old crash bug with the defection of the Victual Brothers - Fixed a hostility bug with allies helping to defend against a revolter - Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first - Fixed an issue with the random seed in delayed events - Fixed a bug allowing you to usurp titles from your own vassals - Fixed an issue with vassals of vassals gaining independence when you pressed their claims - The titular kingdoms of Naples and Trinacria are no longer creatable in-game - The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks - Merc navies will now disband when not getting paid - Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king - No longer possible to grant duchies to barons - The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title - The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers - Fixed an issue with attached units and siege outcomes - Fixed a bug with Revokation plot wars against vassals who lose the title to someone else - Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege - Fixed an issue where children would change guardian if they became landed - AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors - The death of a spouse no longer makes characters lose their jobs - Characters who end up leading the troops of their enemies should now automatically return home - The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses - If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation) - There is no longer a cooldown for calling allies to war who _accepted_ a previous call - Primogeniture: more heirs should now be listed - Gavelkind: fixed a glitch with grandchildren - Removed impassable terrain between Kartli and Albania - Fixed unit position in the Irish Sea - Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard - Heretics and infidels are now barred from inheriting anything that the religious head holds - The portraits for undiscovered murderers should now be hidden in the event window - Mercs and Holy Order commanders should no longer be shown in the quick marriage window - Now always allowed to attach your units to your lieges' units - Added an event where a ruler converts to the native culture - Adjusted and improved the events where provinces change culture - Reactivated the lifting FoW for allies in wars - Doubled regular assassination costs - The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around - There is now a slight chance of a random education outcome - Fixed some issues with war invalidation for banishment of landed characters - Can no longer banish mercs, holy order heads, or religious heads - Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies - The spouse will now get a message on divorce - Fixed some historical issues with Chios and Lesbos - The liege should now get pressed claims on _all_ titles of characters who declare independence - If an ally could legally call you into a war, you should always be able to ask to join as well - Battle Death should now show the unit owner rather than the unit commander - Vassals of lieges who are fighting their liege will no longer revolt - Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc - Added automatic county conversion events for Muslims (35500 and 35501) - Pathfinding now prefers friendly territory to enemy territory - Vassal vs Liege wars should now end with a _mutual_ truce
FOR MODDERS: - Exported inbreeding trait gain factors to defines - Exported most relevant files under common to their own folders, so they can be broken up into multiple files - Added 'immortal' flag to traits; stops aging, character will not die of age or poor health - Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc - Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc - Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.) - Added event target 'fromfrom' - Added trigger 'in_revolt' - Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family - Added 'founder_named_dynasties' to cultures - Can now script marriage consanguinity rules in religions - Added a 'potential' trigger to Job Actions - Added 'dismiss_trigger' to job titles - Added a 'potential' trigger to traits - Added trigger 'num_of_realm_counties' - Added effect 'vassalize_or_take_under_title' - Added trigger 'death_reason' - Added event target 'killer' - Added event effect 'objective_succeeds' - The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc. - Added history command 'conquest_culture' - Added trigger 'plot_power_contribution' - Added trigger 'random' - Added trigger 'any_potential_tribal_county' - Added effect 'any_potential_tribal_county' - Added effect 'random_potential_tribal_county' - Added 'new' target in effects ( character = new ) for newly created characters - Added death reason 'death_hashshashin' - Added effect 'make_primary_spouse' - Added trigger 'has_strong_claim' - Added trigger 'has_weak_claim' - Added effect 'add_weak_claim' - Added effect 'add_weak_pressed_claim' - Added trigger 'has_regent' - Added trigger 'is_contested' - Added event effect 'any_spouse' - Added event effect 'random_spouse' - Added trigger 'any_spouse' - Added trigger 'is_main_spouse' - Added a 'distance' trigger